Technical Game Designer Junior
CANDY HUNT
Pitch
You're the Candy King !
Pastries have stolen your people treasures...
You must get that treasure back !
Discover the lands of wasted cakes or the cloudy candy floss city.
While exploring, recover abilities that will help you reclaim what was yours !
Candy Hunt is a metroidvania made in 12 days by a team of 8 students.

FactSheet
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Genre : Metroid Vania 2.5D
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Game Engine : Unity
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Development duration : 12 days
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Team : 4 Game artists and 4 Game designers
Special thanks to Flavien Caston and Robin Blanc which gave us the original prototype containing the character controller.

MY JOB : Technical Game Designer
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Develop new features for the character.
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Implement new Level Design mechanics.
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Create a save system.
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Polishing the game.
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Implement art assets into the game.
SETTING UP A STATE MACHINE

Building a maintainable Character Controller was our very priority.
Allowing easy iteration to fit the game needs

Using a State Machine architecture allowed us to create more specific behaviours for the game without being limited by our character controller.
CREATING TOOLS FOR LEVEL DESIGNERS

Minimum required input from the level design team.
Setting up alerts to prevent common mistakes
(missing component...)
What I Learned / improved
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Working with another programmer.
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Usage of partial classes in C#.
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Usage of states machines.
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Save and Load data between game sessions using .json files.