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CANDY HUNT

Pitch

You're the Candy King !

Pastries have stolen your people treasures...

You must get that treasure back !

Discover the lands of wasted cakes or the cloudy candy floss city.

While exploring, recover abilities that will help you reclaim what was yours !

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Candy Hunt is a metroidvania made in 12 days by a team of 8 students.

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FactSheet

  • Genre : Metroid Vania 2.5D

  • Game Engine : Unity

  • Development duration : 12 days

  • Team : 4 Game artists and 4 Game designers

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Special thanks to Flavien Caston and Robin Blanc which gave us the original prototype containing the character controller.

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MY JOB : Technical Game Designer

  • Develop new features for the character.

  • Implement new Level Design mechanics.

  • Create a save system.

  • Polishing the game.

  • Implement art assets into the game.

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SETTING UP A STATE MACHINE

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Building a maintainable Character Controller was our very priority.

Allowing easy iteration to fit the game needs

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Using a State Machine architecture allowed us to create more specific behaviours for the game without being limited by our character controller.

CREATING TOOLS FOR LEVEL DESIGNERS

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Minimum required input from the level design team.

Setting up alerts to prevent common mistakes

(missing component...)

What I Learned / improved

  • Working with another programmer.

  • Usage of partial classes in C#.

  • Usage of states machines.

  • Save and Load data between game sessions using .json files.

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PLAY THE GAME

Want To Take a Look At The rest of the team Work ?

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