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Technical Game Designer Junior
Main SKILLS
UNITY

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Programming
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SOLID principles
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Scriptable Objects
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Maintanable architectures
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Editor
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Create tools for co-workers
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Probuilder
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Input System
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Scene Management
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Engine
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Optimizing (Profiler)
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Camera
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UI
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Build
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Design Patterns
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State Machine
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Object Pooling
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Singleton
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Maintanable architectures
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Optimization
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Big O notation
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SOLID principles
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Miscellanous
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Indexers
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Collections
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C#

GAME DESIGN

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3C
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Gameplay Pillars
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Game and Play Bricks
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Game Path
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Game Loops
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Signs and Feedbacks
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System Design
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Economic Design
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Game Documentation
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Game Concept
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Player Theory
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Audience Targeting
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SECONDARY SKILLS
UNREAL ENGINE 4
GIT
PRoDUCTION



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Blueprints protyping
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Rendering
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Building
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Versioning
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Command line
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Jira / Confluence
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Agile Workflow
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