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Main SKILLS

UNITY

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  • Programming​

    • SOLID​ principles

    • Scriptable Objects

    • Maintanable architectures

  • Editor

    • Create tools for co-workers​

    • Probuilder

    • Input System

    • Scene Management

  • Engine

    • Optimizing (Profiler)​

    • Camera

    • UI

    • Build

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  • Design Patterns​

    • State Machine

    • Object Pooling

    • Singleton

  • Maintanable architectures

    • Optimization​

    • Big O notation

    • SOLID principles

  • Miscellanous

    • Indexers​

    • Collections

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C#

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GAME DESIGN

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  • 3C

  • Gameplay Pillars

    • Game and Play Bricks​

    • Game Path

  • Game Loops

  • Signs and Feedbacks

  • System Design

  • Economic Design

  • Game Documentation

    • Game Concept

    • Player Theory

    • Audience Targeting

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SECONDARY SKILLS

UNREAL ENGINE 4

GIT

PRoDUCTION

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  • Blueprints protyping

  • Rendering

  • Building

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  • Versioning

  • Command line

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  • Jira / Confluence

  • Agile Workflow

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