Technical Game Designer Junior
FENDERS
Pitch
Fenders is a 2 vs 2 racing game !
Cooperate with your teammate to win the race against two oppenents !
Syncronize your actions to pilot your speeder.
Repair your speeder during the race
Be the best team and win the race !
For the best experience we recommend to play the game with 4 players.
But you can also play alone or with 2 players is you want to taste the game.
Fenders was developed by a team of 6 students during roughly 1 month.

FactSheet
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Genre : Multiplayer Racing game
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Game Engine : Unity
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Development duration : 4 weeks
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Team : 3 Game artists and 3 Game designers
MY JOB : Technical Game Designer
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Develop the features of a racing game.
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Programming the physics of the cars to ensure the best possible experience.
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Create an immersive and fun feeling of driving.
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Implement arts assets into the game.
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Create a dynamic input system.

DESIGNING A THRILLING RACING EXPERIENCE

Fenders being a co-op racing game we wanted the driving experience to be as fun as possible.

Each frame the camera checks on the car current velocity.
The higher the velocity the bigger the Field of View and the offset of the camera will be.

We then add various effects like camera shaking or post process distorsion to strenghten immersion according to player action (boost, collision...)


We choose to rely on Unity Physics to prototype quickly.
The built-in component Wheel Collider allowed us to deliver a playable controller to the Level Design team very early in the development process.
According to their feedbacks we then develop new components on top of the Wheel Collider to fit our initial gameplay intentions.

Player 2 inputs are run through a behavior tree.
Transition between animation states are blended to allow quick player reaction
What I Learned / improved
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Multiple scenes workflow with Unity.
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Create tools to easily implement art assets (Collision creation...).
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Learning how physics is compute in Unity and tweak it to fit our needs.
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Dynamic camera movements in realtime.