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LOST IN PARADISE

Pitch

You wake up on a floating island, you're alone.​

Explore your surroundings to find materials and build a shelter, explore other islands to unfold forgotten secrets.​

Maybe you'll find others like you, or maybe worse...

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Lost In Paradise is a pre-production prototype aiming to demonstrate the viability of the project before eventually starting a 4 months production with a bigger scope and a bigger team.

This project was carried out by a team of 5 students during the coronavirus pandemic.

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FactSheet

  • Genre : Action/Adventure

  • Game Engine : Unity

  • Development duration : 30 days

  • Team : 2 Game artists and 3 Game designers

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MY JOB : Technical Game Designer / LEAD DESIGNER

  • Determining the scope of the prototype

  • Establishing the gameplay pillars

  • 3C

  • World interactions

  • Optimizing the game and implementing art assets 

  • Managing the team

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LAYING THE CORE FEATURES OF AN OPEN WORLD

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Interacting with the world

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The camera moves along a capsule around the character.

It constantly checks if the player is in sight to avoid obstacles by rotating or zooming in and out.

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The world is built around systems.

For exemple the player can climb on any surfaces as long as the slope is not to steep. 

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Interactable items are spawned in the world.

Linked to a database carrying all the needed properties the level design team can drop them anywhere in the world. 

What I Learned / improved

  • Working with Unity URP

  • Optimizing a scene with thousands of meshes using Unity Profiler

  • Object pooling

  • Creating LOD (Level of Detail) for most assets

  • Setting up efficient ways to communicate (Backlog, daily meetings)

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Want To Take a Look At The rest of the team Work ?

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