Technical Game Designer Junior
LOST IN PARADISE
Pitch
You wake up on a floating island, you're alone.
Explore your surroundings to find materials and build a shelter, explore other islands to unfold forgotten secrets.
Maybe you'll find others like you, or maybe worse...
Lost In Paradise is a pre-production prototype aiming to demonstrate the viability of the project before eventually starting a 4 months production with a bigger scope and a bigger team.
This project was carried out by a team of 5 students during the coronavirus pandemic.

FactSheet
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Genre : Action/Adventure
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Game Engine : Unity
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Development duration : 30 days
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Team : 2 Game artists and 3 Game designers
MY JOB : Technical Game Designer / LEAD DESIGNER
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Determining the scope of the prototype
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Establishing the gameplay pillars
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3C
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World interactions
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Optimizing the game and implementing art assets
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Managing the team

LAYING THE CORE FEATURES OF AN OPEN WORLD






Interacting with the world

The camera moves along a capsule around the character.
It constantly checks if the player is in sight to avoid obstacles by rotating or zooming in and out.

The world is built around systems.
For exemple the player can climb on any surfaces as long as the slope is not to steep.


Interactable items are spawned in the world.
Linked to a database carrying all the needed properties the level design team can drop them anywhere in the world.
What I Learned / improved
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Working with Unity URP
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Optimizing a scene with thousands of meshes using Unity Profiler
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Object pooling
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Creating LOD (Level of Detail) for most assets
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Setting up efficient ways to communicate (Backlog, daily meetings)