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Technical Game Designer Junior
PRINCIPALES
UNITY
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Programmation​
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Principes SOLID
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Scriptable Objects
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Architectures maintenables
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Editor
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Création d'outils
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Probuilder
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Input System
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Scene Management
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Engine
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Optimisation (Profiler)​
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Camera
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UI
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Build
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Design Patterns​
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State Machine
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Object Pooling
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Singleton
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Architectures maintenables
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Optimisation​
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Notation Big O
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Principes SOLID
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Autres
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Indexers​
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Collections
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C#
GAME DESIGN
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3C
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Gameplay Pillars
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Game and Play Bricks​
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Game Path
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Boucles de Gameplay
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Signes et Feedbacks
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System Design
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Economic Design
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Game Documentation
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Game Concept
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Théorie du joueur
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Ciblage d'audience
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SECONDAIRES
UNREAL ENGINE 4
GIT
PRoDUCTION
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Prototypage Blueprints
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Rendering
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Building
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Versioning
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Command line
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Jira / Confluence
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Workflow Agile
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